The Operator
I'm a doer first. Give me a room, a team, or a half-formed idea and I'll build what makes it work.
The Experience Designer
I turn clear objectives into memorable experiences that are playful and effective.
I'm an operator, but the thing I actually pay attention to is how an experience makes people feel, because that's what changes behavior and builds better teams. I bring the fun and the creativity, and I use both to break the cycle. Recovering physicist, current mischief maker.